TpacTool is the primary unofficial open-source asset explorer used to view and extract 3D models, textures, and materials from Mount & Blade II: Bannerlord. Because the game packages its native resources into proprietary .tpac files, traditional 3D software cannot read them directly.
This guide outlines the step-by-step process to successfully extract these assets for modding, rendering, or study. Prerequisites and Setup
Before extracting files, gather the necessary tools and ensure your game directory is accessible:
Download TpacTool: Grab the latest stable release from the TpacTool GitHub Repository.
Install .NET Framework: Ensure your system has .NET Framework 4.6.2 or later installed to prevent the software from crashing.
Locate Game Files: Find your Bannerlord installation directory, usually located under Steam\steamapps\common\Mount & Blade II Bannerlord</code>. Step 1: Loading Assets into TpacTool
Bannerlord separates its asset files into regular packages and texture-heavy packages. For the best results, use the texture-embedded directories: Launch TpacTool.exe.
Click on File in the top menu bar and select Open Folder or Set Working Directory.
Navigate to the game’s native assets directory. It is highly recommended to select the Modules\Native\EmAssetPackages folder, as these files contain the compiled textures linked to the 3D meshes.
Wait for the program to parse the directory. The left-hand panel will populate with an interactive asset tree containing models, skeletons, and materials. Step 2: Filtering and Previewing Assets
Navigating thousands of game files requires leveraging the built-in search and filter features:
Use Filters: Drop down the asset filter box to isolate specific categories, such as Mesh, Texture, Skeleton, or Material.
Search: Type keywords (e.g., “vlandia_armor” or “sturgia_sword”) into the search bar.
Preview: Click on any asset to open it in the central 3D viewport. You can rotate, zoom, and inspect the textures or bone rigging layouts directly inside the application. Step 3: Exporting Meshes and Textures
Once you locate the desired asset, you can extract it to a standard, editable format: Exporting 3D Models and Skeletons
Right-click the chosen mesh or rigged character model in the list. Select Export.
Choose FBX as the target format. This format retains the 3D geometry, UV mapping data, and skeletal weight paints for applications like Blender or Maya. Exporting Textures
Select the material or texture entry associated with the item. Export the textures as standard PNG or DDS files.
Note: Some armor pieces utilize highly optimized game layouts (gtex tilesets) and may restrict direct texture extraction. For basic skin textures, environmental blocks, and tattoo profiles, direct extraction via the EmAssetPackages folder works seamlessly. Troubleshooting Common Extraction Obstacles
[Tool] TpacTool - An unofficial asset explorer [0.4.0] | Page 3
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